![]() ![]() While I imagine that some people are very talented at this type of drawing (I’ve seen some really stunning examples), for average users like myself it is more of a preliminary drawing tool. Sometimes it is difficult to create smooth lines using digital drawing tools, but Illustrator Draw anticipates users’ movements and creates lines that are elegant. However, the drawing experience itself is enjoyable. On the other hand, it is difficult to draw fine details, and techniques like shading require a more experienced hand. On one hand, the simplicity of the app mimics the traditional sketching experience (which is really as simple as putting pen to paper), rather than attempting to embellish it with too many bells and whistles. In comparison to a traditional 2D drawing experience, Adobe Illustrator feels like a different medium. Here is what I found.Īdded features include a "layers" function and preselected color themes furthermore, toggling back and forth between projects is simple and straightforward. ![]() Can users make a finished drawing, or only produce a sketch?Ĭriteria in hand, I set out to test the apps, starting with Illustrator Draw. How does the drawing experience compare to traditional sketching?Ĥ. Does the app include a variety of functions?ģ. Second, in order to evaluate the apps in an objective manner, I constructed a list of criteria that I identified as central to the drawing experience and overall usability of the apps for a wide audience. Someone who is accustomed to using these ancillary tools or who regularly draws in a digital format may have a different experience than I did. As an iPhone user, I chose to test Adobe Illustrator Draw and Autodesk SketchBook since both come highly rated by users and are iPhone compatible.īefore I delve into my digital drawing escapade, I must first disclose that I am a novice when it comes to digital drawing and therefore do not own any digital drawing tools such as stylus or touchpad. In order to test the applicability of digital drawing apps as a potential audience engagement activity in museums, I decided to do a side-by-side comparison of two drawing apps. These apps could be used to accompany the growing field of digital art exhibitions and to provide informal learning opportunities that allow visitors to engage with exhibits in a more thoughtful manner, ultimately creating deeper connections with the work on display. Consequently, the multitude of digital drawing apps open up some exciting audience engagement possibilities, and have the potential to be extremely useful in museums. Furthermore, the ubiquity of smart phones and tablets in today’s society means that virtually anybody can try their hand at digital-based art. ![]() Artists like David Hockney, for example, are creating fabulous work using just an iPad. The 21st century has seen a dramatic increase in digital media, including virtual reality, 3D printing, and digital drawing. As such, museums are well equipped to provide informal learning opportunities for their communities, including hosting exhibits and experiences that are visitor-centric and actively engage audiences. ![]() The museum of the 21st century is embedded in its community, it is intent on creating purposeful learning opportunities, and it is focused on audience engagement and experiences. ![]()
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